I entirely overhauled it and put over 100-150 more hours of work into it since the incident with about 100 crippled moonhawks. The reason this isn't hosted on the forums is because it's too BIG for the forums.Įscrito originalmente por Loafy:Well I can't tell from the pictures if he got his wheels ripped off from the bridge or not. Link-back to original thread on BeamNG.Drive official forums : If you DO collide with them even though I told you not to, move the camera and press f7 to drop the car in the camera center (you can also hold CTRL and 'pull' the car off it.). Original map and modular bridge by Ouerbacker, light fixtures from Ghost's Map.ĭON'T attempt to collide with the lamp posts, bad things happen, this is a bug in the game. This goes into the Documents\BeamNG.drive\mods\levels on your computer It's a zip file, goes into the below directory. !HN0GESCI!CCJkTVQ9Xw1mSurdk5ag-7dKo1fL4fCgS3tyG3a_5F8 NON-STEAM link to MEGA.NZ BELOW (no copyrighted content so no worries). (though as I said, AI isn't in yet, waiting for one-way AI to be supported). Those that wish to practice PIT on other cars, such as law enforcement.įor the above purpose, there's also 2-3 emergency crossways in the highway Those that want to actually have a use for the supercar(s) in this game. There's a reason it's not in yet, still working on it.ĪI and GPS support will be in when some bugs are corrected in the game (and features like 'force one-way ai use' are implemented). ![]() It can get a little slow if you have less than a Geforce 750 or Radeon R7 265 / Radeon 7850 video card.Īgain NO OFFICIAL AI SUPPORT. This map gets fairly good FPS for as large as it is. GPS's weren't even part of the game when this map was started. GPS support is primitive and should generally be disregarded, does not show bridges, some roads etc. I originally uploaded this to the main game forums but I realise some folks may never venture out of the game forums on steam here and get an opportunity to check out some of these maps. There is no formal support for AI in this version, so please don't try to use it :) These textures are free to use btw if you wish to create your own highway map. Lots and lots (200mb+ of new textures for all the various road types needed). Several dozen miles of fairly smooth (for the most part) side roads. This is a mod (with permission) of the original Black Hills map.Ī real highway with on-ramps and off-ramps like you'd see in the desert southwest states of the USA (that system in itself is descendant of the original German Autobahn).ġ1 Interchanges, most diamond-style, but there's a trumpet and a few hybrid or misc interchanges in there also.Īlso features a one-mile-long four-lane tunnel (2 pairs of two lanes), and two shorter tunnels. It does not store any personal data.15.x mile loop of 2-lane per-side highway (four lanes, five in spots with significant grade) for BeamNG.Drive. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". ![]() The cookie is used to store the user consent for the cookies in the category "Other. This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly.
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